Warning: Max. 8 unique letters (excluding ENOZ, which are always loaded).
Empty = right-aligned to end on $0070
Empty = defaults to $00
Ready to generate



MapData s2.asm → Obj34_MapUnc_147BA / MapUnc_TitleCards
ArtData s2.asm → word_15832 / TitleCardLetters
Use my old Sonic 2 Text Code Generator
(because the assembly code wasn't documented yet)
To hide the Act number for specific zones (i.e. the last three levels in Sonic 2): s2.asm → loc_13DEE / Obj34_ActNumber